Nanodegree Program

VR High-Immersion

Become a VR Developer with High Immersion

Learn the Unity game engine, C#, and High-Immersion to master VR Development.

In collaboration with

We are not taking enrollments at this time

We have many other Nanodegree programs focused on web development and programming skills, which are always relevant to a VR career. Please explore should take a look at those offerings in our School of Programming

All Our Nanodegree Programs Include:

Real-world projects from industry experts

With real world projects and immersive content built in partnership with top tier companies, you’ll master the tech skills companies want.

1-on-1 technical mentor

Get a knowledgeable mentor who guides your learning and is focused on answering your questions, motivating you and keeping you on track.

Personal career coach and career services

You’ll have access to career coaching sessions, interview prep advice, and resume and online professional profile reviews to help you grow in your career.

Flexible learning program

Get a custom learning plan tailored to fit your busy life. Along with easy monthly payments you can learn at your own pace and reach your personal goals.

Learn with the best

Christian Plagemann
Christian Plagemann

Curriculum Developer

Christian co-founded the VR Team at Google, started the VR Nanodegree program at Udacity, and developed this VR curriculum together with our partners and the team.

Matt Sonic
Matt Sonic

Product Lead

Matt is a serial entrepreneur, artist, engineer, and founder of SFVR. His specialties are: virtual reality, computer graphics, interaction design, and high-performance programming.

Austin McCasland
Austin McCasland

Content Developer

Austin is a virtual reality user experience designer. His background is in interactive sculptural new media, and he has a Masters degree in Human-Computer Interaction from Carnegie Mellon University.

Sky Nite
Sky Nite

Content Developer

Sky, also Head of Education at Upload VR, uses a combination of entrepreneurship, design, authorship, and engineering to create beneficial systems and media which will build cooperation towards an ever-improving future.

What You Will Learn

Syllabus

VR High-Immersion

Master the latest tools and technologies, and put your tech skills to work in the exciting field of VR! Learn from industry experts like Google, Unity, and HTC, and become a Virtual Reality Developer. You’ll learn the fundamentals of VR design including ergonomics, user testing, and interface design, as you establish a solid foundation to approach any VR design task. You’ll hear exclusive perspective from industry professionals about the future of VR, and start preparing for your concentration. Here is where you are transformed from VR generalist to in-demand specialist as a High-Immersion Developer.

Learn VR design best-practices for proper ergonomics, user testing, interface design, and more. Dive deep into High-Immersion.

Hide details

4 months to complete

Prerequisite Knowledge

Working knowledge of Unity and beginning to intermediate experience with object-oriented programming. See detailed requirements.

  • VR Design

    Learn VR design fundamentals such as ergonomics, user testing, and interface design, and build a solid foundation to approach any VR design task.

    Puzzler
  • High Immersion

    Learn the fundamentals of developing for the Vive and Rift, and their 6 degrees of freedom hand controllers. First, you will learn about the benefits and constraints of these headsets, and explore design concepts with these strengths and weaknesses in mind. Then you will learn how to use SteamVR to give your user locomotion, hand physics, and menu systems, and how to accomplish this functionality with the Oculus SDK. Finally, you will learn about cross-platform development.

    Rube Goldberg Game
  • Performance & Publishing

    Learn how to maximize your performance for desktop VR apps, and gain an overview of possible distribution channels. First, you will learn how to use Unity’s performance tools to identify what your app’s processing bottlenecks are. This will include an overview of the most common bottlenecks and an in-depth look at how to avoid them. Then you will explore Unity’s lighting system and learn tricks for achieving beautiful lighting at a minimized performance cost. Finally, you will learn how to get your apps on Steam, Viveport, and the Oculus Store.

    Performance Bounceback
  • High-Immersion Capstone

    Create a VR project of your choosing, using any hardware, then complete a series of VR challenges, winning points as you advance towards your goal.

    High-Immersion Capstone

Program Details

    Program Overview - Why Should I Take this Program?
  • Why should I enroll?

    High Immersion VR content offers some of the most incredible experiences modern users can enjoy, and in this program, you’ll learn the skills, tools, techniques, and concepts necessary to start creating your own High Immersion VR content. Adding these specialized skills to your VR toolkit is an excellent way to advance your career in a field that offers the opportunity to combine creative and technical skills in truly unique ways. Plus, demand for skilled VR developers and designers is growing at an unprecedented rate—VR developer job openings are up 800% year-over-year—and there has never been a better team to enter the field.

  • What jobs will this program prepare me for?

    We believe that VR will power transformative change across a number of industries. Graduates of this program will be valuable additions to any team working in the domains of gaming, web development, app development, social media, film, e-commerce, and marketing. Opportunities also exist in healthcare, architecture, finance, retail, media, advertising, education, and more.

    Specific roles include: AR/VR Developers, Unity Developers, Web, Android & IOS Developers, 3D Graphics programmers, Game Designers, User Experience and Interaction Designers, Graphic Designers, 3D Artists, Interactive Media Developers, and Creative Directors.

  • How do I know if this program is right for me?

    If you’re eager to start creating compelling VR content at the cutting-edge of the field, this program is an ideal way to learn the necessary skills. Plus, having these advanced techniques in your toolkit will give you a significant advantage as your pursue career advancement, as developers with experience producing High Immersion VR experiences are in high demand.

  • What is the difference between the VR Foundations, the VR Mobile 360 Developer, and the VR High Immersion Developer Nanodegree programs?

    The VR Foundations program is an entry-level program. You’ll learn the core skills, tools, techniques, and concepts you’ll need to pursue more advanced studies, and get on the path to a career as a VR Developer. There are no prerequisites required to enroll. The VR Mobile 360 Developer and VR High Immersion Developer Nanodegree programs are both advanced, career-ready programs. To enroll, you must meet certain prerequisites, and have either completed our VR Foundations program, or acquired equivalent skills and experience. Each of these two advanced programs focuses on a different specialization within the larger field of VR, and which you should choose is dependent on your ultimate learning and career goals, and the kind of creative

    Enrollment and Admission
  • Do I need to apply? What are the admission criteria?

    No. This Nanodegree program accepts all applicants regardless of experience and specific background.

  • What are the prerequisites for enrollment?

    Intermediate computer skills, meaning you are comfortable with file management, installing software, working with zip archives, etc. Working knowledge of Unity. Beginning to intermediate experience with object-oriented programming.

    Tuition and Term of Program
  • How is this Nanodegree program structured?

    The VR High-Immersion Nanodegree program is comprised of one (1) Term of four (4) months. The Term has fixed start and end dates.

    For each project, you will have the opportunity to apply the skills you’ve learned in the lessons. Each project will be reviewed by one of the qualified project reviewers in the Udacity reviewer network. Your reviewer will give you detailed feedback on your work and let you know where your project needs improvement if necessary. If you do not pass the project, you will be asked to submit again until you pass in order to successfully complete the Term. In addition, students in this program receive career services to support their job-finding process

  • How is this Nanodegree program structured?

    The VR Mobile 360 Nanodegree program is comprised of one (1) Term of four (4) months. The Term has fixed start and end dates.

    For each project, you will have the opportunity to apply the skills you’ve learned in the lessons. Each project will be reviewed by one of the qualified project reviewers in the Udacity reviewer network. Your reviewer will give you detailed feedback on your work and let you know where your project needs improvement if necessary. If you do not pass the project, you will be asked to submit again until you pass in order to successfully complete the Term. In addition, students in this program receive career services to support their job-finding process.

  • How long is this Nanodegree program?

    Access to this Nanodegree program runs for the period noted in the Term Length section above.

    See the Terms of Use and FAQs for other policies around the terms of access to our Nanodegree programs.

  • How much does the program cost?

    The full program consists of comprised of one (1) Term of four (4) months at a cost of USD 999. Payment is due before the term begins.

  • Can I switch my start date? Can I get a refund?

    Please see the Udacity Nanodegree program FAQs found here for policies on enrollment in our programs.

  • I have graduated from the VR High-Immersion program but I want to keep learning. Where should I go from here?

    Congratulations! If you'd like to continue pursuing VR Development, please see our VR Mobile 360 program.

    Software and Hardware - What Do I Need for This Program?
  • What software and versions will I need in this program?

    For this Nanodegree program, you will need to the minimum equipment requirements outlined here: https://www.udacity.com/tech-requirements