New!
Nanodegree Program

VR Mobile 360

Become a VR Developer with Mobile 360

Combine a specific focus on Mobile 360 Media with learning core Unity game engine and C# skills, and advance your VR expertise.

In collaboration with

We are not taking enrollments at this time

We have many other Nanodegree programs focused on web development and programming skills, which are always relevant to a VR career. Please explore should take a look at those offerings in our School of Programming.

All our Nanodegree programs include:

Real-world projects from industry experts

With real world projects and immersive content built in partnership with top tier companies, you’ll master the tech skills companies want.

1-on-1 technical mentor

Get a knowledgeable mentor who guides your learning and is focused on answering your questions, motivating you and keeping you on track.

Personal career coach and career services

You’ll have access to career coaching sessions, interview prep advice, and resume and online professional profile reviews to help you grow in your career.

Flexible learning program

Get a custom learning plan tailored to fit your busy life. Along with easy monthly payments you can learn at your own pace and reach your personal goals.

Learn with the best

Christian Plagemann
Christian Plagemann

Curriculum Developer

Christian co-founded the VR Team at Google, started the VR Nanodegree program at Udacity, and developed this VR curriculum together with our partners and the team.

Matt Sonic
Matt Sonic

Product Lead

Matt is a serial entrepreneur, artist, engineer, and founder of SFVR. His specialties are: virtual reality, computer graphics, interaction design, and high-performance programming.

Austin McCasland
Austin McCasland

Content Developer

Austin is a virtual reality user experience designer. His background is in interactive sculptural new media, and he has a Masters degree in Human-Computer Interaction from Carnegie Mellon University.

Suzanne Leibrick
Suzanne Leibrick

Content Developer

Suzanne is an independent VR designer. She is also a cofounder of ARVR Academy, a non-profit that teaches women VR and AR development at low cost, and aims to create gender parity in the VR and AR industry in 5 years.

What You Will Learn

Syllabus

VR Mobile 360

Master the latest tools and technologies, and put your tech skills to work in the exciting field of VR! Learn from industry experts like Google, Unity, and HTC, and become a Virtual Reality Developer.Focus on the fundamentals of using the Unity Game Engine to build beautiful and performant VR scenes, and learn how to make your VR experience more dynamic and responsive by using C# programming in the Unity interface. Here is where you are transformed from VR generalist to in-demand specialist as a Mobile 360 Developer.

Learn VR design best-practices for proper ergonomics, user testing, interface design, and more. Dive deep into Mobile Performance & 360 Media.

Hide details

4 months to complete

Prerequisite Knowledge

Intermediate ​computer ​skills, ​meaning you are comfortable with file management, installing software, working with zip archives, etc. Working knowledge of Unity. Beginning to intermediate experience with object-oriented programming.See detailed requirements.

  • VR Design

    Learn VR design fundamentals such as ergonomics, user testing, and interface design, and build a solid foundation to approach any VR design task.

    Puzzler
  • Mobile Performance

    From mitigating heat issues to analyzing inefficient algorithms, learn the three most important considerations in mobile VR: performance, performance, and performance!

    Tic-Tac-Toe
  • 360 Media Pre-Production

    In this project, you'll do everything you need to prepare for a 360 shoot. You'll write the script, produce the storyboard, and then finally plan the logistics surrounding the shoot. By the end, you'll be prepared to make a great 360 film.

    The Protagonist's Journey
  • 360 Media Production

    Master 360 video stitching and learn audio capture options. Edit with Adobe Premiere, and use Unity for interactions, effects, and controls.

    The Storyteller’s Revenge
  • Mobile 360 Capstone

    Create a VR project of your choosing, using any hardware, then complete a series of VR challenges, winning points as you advance towards your goal.

    Mobile 360 Capstone

Program Details

    Program Overview - Why Should I Take this Program?
  • Why should I enroll?

    Mobile 360 VR experiences represent some of the most compelling and cutting-edge content being created today, and in this program, you’ll learn the skills, tools, techniques, and concepts necessary to start creating your own Mobile 360 VR content. Adding these specialized skills to your VR toolkit is an excellent way to advance your career in a field that offers the opportunity to combine creative and technical skills in unique ways. Plus, demand for skilled VR developers and designers is growing at an unprecedented rate—VR developer job openings are up 800% year-over-year—and there has never been a better team to enter the field.

  • What jobs will this program prepare me for?

    We believe that VR will power transformative change across a number of industries. Graduates of this program will be valuable additions to any team working in the domains of gaming, web development, app development, social media, film, e-commerce, and marketing. Opportunities also exist in healthcare, architecture, finance, retail, media, advertising, education, and more.

    Specific roles include: AR/VR Developers, Unity Developers, Web, Android & IOS Developers, 3D Graphics programmers, Game Designers, User Experience and Interaction Designers, Graphic Designers, 3D Artists, Interactive Media Developers, and Creative Directors.

  • How do I know if this program is right for me?

    If you are interested in VR technology, have working knowledge of a programming language like C#, and want to advance a career in Virtual Reality, this is the perfect program for you! VR developers who possess advanced experience creating Mobile 360 content are especially in demand, making this program an excellent choice for any VR developer eager to build a great career in an advanced field.

  • I have graduated from the VR Foundations Nanodegree program but I want to keep learning. Where should I go from here?

    Congratulations! If you'd like to continue pursuing VR Development, please see our VR Mobile 360 and High-Immersion programs.

    Enrollment and Admission
  • Do I need to apply? What are the admission criteria?

    No. This Nanodegree program accepts all applicants regardless of experience and specific background.

  • What are the prerequisites for enrollment?

    Intermediate computer skills, meaning you are comfortable with file management, installing software, working with zip archives, etc. Working knowledge of Unity. Beginning to intermediate experience with object-oriented programming.

    Tuition and Term of Program
  • How is this Nanodegree program structured?

    The VR Mobile 360 Nanodegree program is comprised of one (1) Term of four (4) months. The Term has fixed start and end dates.

    For each project, you will have the opportunity to apply the skills you’ve learned in the lessons. Each project will be reviewed by one of the qualified project reviewers in the Udacity reviewer network. Your reviewer will give you detailed feedback on your work and let you know where your project needs improvement if necessary. If you do not pass the project, you will be asked to submit again until you pass in order to successfully complete the Term. In addition, students in this program receive career services to support their job-finding process.

  • How long is this Nanodegree program?

    Access to this Nanodegree program runs for the period noted in the Term Length section above.

    See the Terms of Use and FAQs for other policies around the terms of access to our Nanodegree programs.

  • How much does the program cost?

    The full program consists of comprised of one (1) Term of four (4) months at a cost of USD 999. Payment is due before the term begins.

  • Can I switch my start date? Can I get a refund?

    Please see the Udacity Nanodegree program FAQs found here for policies on enrollment in our programs.

  • I have graduated from the VR Mobile 360 program but I want to keep learning. Where should I go from here?

    Congratulations! If you'd like to continue pursuing VR Development, please see our VR High-Immersion program.

    Software and Hardware - What Do I Need for This Program?
  • What software and versions will I need in this program?

    For this Nanodegree program, you will need to the minimum equipment requirements outlined here: https://www.udacity.com/tech-requirements